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Second Wind charm

A die caught in a whirlwind above a box of cards
Uncommon

+1 reroll on every throw.

Rule charm. It changes a rule of the table.
Costs $6 at the stand. Sells for $3.
In the pool from your first run.

What it does

Three rerolls a throw instead of two. More looks at the dice means more chances at a straight or a Full House.

Worked example

Without it: 3 throws a round and 2 rerolls on each. With it: 3 throws and 3 rerolls on each. That is 3 more looks at the dice every round.

Watch out

A boss that limits you to one reroll overrides it.

Pairs well with

Coming soon to iPhone and iPadHow to play