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Sixer charm

A glowing ivory die showing a six
Common

Every scored 6: +4 Odds.

Die charm. It fires once for every scoring die that matches.
Costs $4 at the stand. Sells for $2.
In the pool from your first run.

What it does

Hold sixes. Every 6 that scores adds 4 Odds, so three sixes is +12 Odds before anything else. Three and Four of a Kind of sixes get the most out of it.

Worked example

Three of a Kind. Faded dice do not score.

WithoutPot 48 × Odds 3 = 144

With SixerPot 48 × Odds 15 = 720

Watch out

It only counts sixes that are part of the scoring hand. A spare 6 sitting outside your Pair does nothing.

Pairs well with

Coming soon to iPhone and iPadHow to play